Wednesday Update #6!


So let's get this out of the way: I'm dumb.  I screwed up the itchfunding campaign.  Now I'm waiting until the game has actually released on itch.io before I start it so that hopefully I won't screw it up again.  9/24 is still the day I plan to release Clash Complete here, so that's when the campaign will start as well.  Again, sorry I'm such a dummy when it comes to marketing.

In happier news, the bonus story is basically feature complete!  I still need to play through everything and make sure it all flows well, as well as correct any errors that I catch (and I already caught several in the main story, which has made me paranoid about just how many others I have missed but oh well, just need to find 'em and fix 'em).  But hopefully, I won't need to do much more of adding stuff in or dev work and it's all just playtesting and bugfixing and error correcting from here on out.

Now, the itch.io release is still planned for 9/24.  The Steam release was originally planned for 11/6, but now I am not so sure if I will make that date.  We will play the Steam release by ear, I will let you know later when I have a better idea of when I can get the page in order and how long it should be live.

The main takeaway is, I've got everything in and I'm just bugfixing now.  Yay!

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