Spooktober Check-In 1: Welcome!
This will be the second time I've participated in Spooktober (with the first time being, quite frankly, a disaster) and the first time I've participated in Monstrous Desires. I come humbly before both jams with my proposed visual novel: a Halloween-time story about an automaton in a Victorian-period inspired fantasy world.
"Victorian fantasy? Isn't that just steampunk?"
There's an overlap in aesthetics, but wherein steampunk tech is powered by steam, the tech in this game is straight-up magic. I've been writing more than enough sci-fi with Clash: Blue Mirage, I want to take a break from that and do something more fantasy-themed.
"Speaking of aesthetics, why this specific artstyle?"
Because its something different. Something that I can work with. Something that hides my lack of drawing ability. That said, the current images are placeholders/concept art and will definitely change as the jam progresses.
"Why do I have to play as a woman?"
Because it's going to be much easier on me this month to write for a specific character. Also, it's intended to be an otome - which is a romance VN subgenre all about woman/man pairings.
"Why do I have to interact with a robot man?"
Techincally, he's an automaton man. A homonculus, mayhaps. But its about him because I like writing stories about robot men. It helps me destress.
"But I do not wish to kiss robot/automaton men!"
The VN is planned with you in mind, then! The game has three different sets of stats: colleague, comrade, and confidante. Confidante is the "romance" route (but PG-rated at most, no smut will be found here), comrade is the "platonic" route, and colleague is the "distant" route.
"You mentioned its a Halloween-time game, but is it scary?"
There are elements of horror in it (it IS a murder mystery in the end, after all), and there may possibly be a jumpscare during a section if you make too many mistakes. I am currently unsure. But I promise the game will release with the proper content warnings; if I do go with the jumpscares, I will let you know.
"When is it going to release?"
Before the end of Spooktober 6, definitely! I want to use as much of this month as I can to work on it, so I am aiming for a release date sometime between 9/27-9/30. More info to come as devwork progresses.
"Is it coming to other platforms?"
If I am happy enough with the final product, I will release the game jam version on Steam as a demo and then work on expanding it into a 4-episode full-length VN for commercial release. If I am not happy with it, then it will probably stay on itch.io.
"But what about Clash: Blue Mirage???"
I am just taking a break from that for a little while. Hopefully working on something else for a bit will help reignite the fire for it. I've been working on it for two years while also going to work full time and school part time, I'm a little burnt out.
"Anything else to declare?"
Just that you can see daily devwork comments/updates over on my Twitter/X (here!). I'll also post overall progress updates here on itch.io every Sunday. Thank you for your interest in this project, stay tuned for more!
Get The Automaton of Second London
The Automaton of Second London
A Victorian Fantasy Halloween Robo-Otome
Status | Released |
Author | Drone Garden Studios |
Genre | Visual Novel |
Tags | Fantasy, Halloween, monstrousdesires, Robots, Romance, spooktobervnjam, Steampunk, Victorian |
More posts
- Steam Port Coming Really Soon!23 days ago
- Spooktober Check-In 5: Post Mortem48 days ago
- Spooktober Check-In 4: EVERYBODY'S RUSHIN'55 days ago
- Spooktober Check-in 3: Feature Creepin' In62 days ago
- Spooktober Check-In 2: Got A Good Feeling About This???69 days ago
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