Post-Mortem!
Crystal Lakes was the most complicated Godot project I've made yet. It's also the first time I started a project for one jam and then finished it for another. There was a lot going on with the making of this one, and I'm amazed that it all somehow came together!
I really enjoyed learning how to code a visual novel and a match-3 game in Godot, as well as figuring out how to switch between the two. I was so focused on learning the coding aspects that the narrative aspect - the one I usually focus on - suffered as a result. Which is a shame, because this was a story concept I'd been sitting on for years. I'd hoped to do it a bit more justice. Ah, well. I could always remake it down the road once I get even better at coding and can therefore put equal emphasis into both code and story.
I also really enjoyed working with two different sprite editors, it created an interesting visual distinction between the "real" and "ocean" worlds. I wish I'd edited more expressions in with the "ocean world" sprites, though. They're a little too static as-is, especially with longer conversations.
Still, as a learning experience, I am super happy with how the game turned out. Now, on to more learning experiences!
Crystal Lakes
Become a magical mermaid! Save the seas from Polloo-Shun! Romance a sea monster?!
Status | Released |
Author | Drone Garden Studios |
Genre | Puzzle, Visual Novel |
Tags | Dating Sim, match-3, Short, underwater |
Languages | English |
Accessibility | Subtitles |
More posts
- Crystal Lakes un-retired!Feb 19, 2023
- Crystal Lakes now available!Apr 22, 2022
- Wednesday Update #5!Apr 20, 2022
- Wednesday Update #4!Apr 13, 2022
- Wednesday Update #3!Apr 06, 2022
- Wednesday Update #2!Mar 30, 2022
- Wednesday Update!Mar 23, 2022
- Welcome to Crystal Lakes!Mar 18, 2022
Comments
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Hi Alyssa :)
You can indeed go back to improve the story part later :)
You did a great job :)