Post-Mortem!


Crystal Lakes was the most complicated Godot project I've made yet.  It's also the first time I started a project for one jam and then finished it for another.  There was a lot going on with the making of this one, and I'm amazed that it all somehow came together!

I really enjoyed learning how to code a visual novel and a match-3 game in Godot, as well as figuring out how to switch between the two.  I was so focused on learning the coding aspects that the narrative aspect - the one I usually focus on - suffered as a result.  Which is a shame, because this was a story concept I'd been sitting on for years.  I'd hoped to do it a bit more justice.  Ah, well.  I could always remake it down the road once I get even better at coding and can therefore put equal emphasis into both code and story.

I also really enjoyed working with two different sprite editors, it created an interesting visual distinction between the "real" and "ocean" worlds.  I wish I'd edited more expressions in with the "ocean world" sprites, though.  They're a little too static as-is, especially with longer conversations.

Still, as a learning experience, I am super happy with how the game turned out.  Now, on to more learning experiences!

Comments

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(+1)

Hi Alyssa :)

You can indeed  go back to improve the story part later :)

You did a great job :)