Wednesday Update #6!
I do apologize for taking so long on this. Not worrying about deadlines is good as its a less stressful approach to VN development for me. On the other hand, without deadlines my procrastination and exhaustion team up to make it a little tougher to get stuff done. And most of that is because of my day job, yes, but still. I'm only getting a tiny little bit of devwork done during the week or during really busy weekends (which I suppose the positive side of that is at least SOMETHING is getting done). Hence, a switch to biweekly updates; I just don't have enough to show for with one week's worth of development.
But I did make a decision for this whole flashback-intro thing. Its in black and white. Because flashbacks are in the past, and old movies from the past are in black and white, therefore the flashback will be black and white. This means a little more work for me, as now I need to make sure the sprites are black and white just like the backgrounds. But still, it will look cool. And I did get the writing and prologue-decisions finished, so there's that too.
Once the demo is wrapped up and I get paid, it will go up on Steam. So probably mid-February. That should give me time to test and tweak it.
Get [INDEV] Clash: Blue Mirage
[INDEV] Clash: Blue Mirage
Save the day with Clash!
Status | In development |
Author | Drone Garden Studios |
Genre | Visual Novel, Adventure |
Tags | artificial-intelligence, Meaningful Choices, Mystery, Robots, Sci-fi, Singleplayer |
Languages | English |
Accessibility | Subtitles |
More posts
- Update on the state of the game18 days ago
- True Negative Update + What's Next!Jul 30, 2024
- Sunday Update #16Nov 26, 2023
- a pre-update updateNov 18, 2023
- Sunday Update #15Oct 01, 2023
- Sunday Update #14Sep 17, 2023
- Sunday Update #12Sep 03, 2023
- Sunday Update #11Aug 20, 2023
- Switch to weekend-only work...Aug 06, 2023
- Sunday Update #10!Jul 23, 2023
Leave a comment
Log in with itch.io to leave a comment.