Sunday Update #3


Finally started working on the visual syncing yesterday.  Last weekend, I got caught up in a lot of cleaning and getting sick.  Not from the cleaning, just from general day-to-day life.  So this weekend was the only weekend I did any dev work.

Oh, but it was quite the drama.  Turns out the text editor I was using (visual studio; it was what i used when i was getting my associates in computer technology and i didnt want to change) expired.  I didn't even know there WAS an expiration date.  I tried to renew it but it couldn't connect to any servers or refresh my credentials or anything.  Screw that; time for a new text editor.  I tried textreme 2, an editor I'd bought along with a bundle a while ago.  But...its not really a coding text editor, its a general text editor.  As cool as it was (and as convenient as it was, since I already had it), it wasn't going to work.  Had a lot of fun with it; maybe I will use it for the Clash novelization, just to keep me focused and engaged.  So i switched to sublime text, and honestly I should have been using it all along because it is so much better than any code editing software I have used in my life.  very simple, no-nonsense, and has some nice features like the ability to show my the names of the sprites for each character.  so that's where most of my dev time went: trying to get an editor to work, giving up, and finding a new one.

and then i edited in pictures that i shouldve probably edited in weeks ago.  better late than never.

so to close this one out, just a note that i had a weeklong sale for the first Clash game going and it ends tomorrow so you should jump in:


Get [INDEV] Clash: Blue Mirage

Buy Now$7.99 USD or more

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